• Precomputed Atmospheric Scattering - Three.js Port of the WebGL Demo
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  • Pointer:
    • drag: move camera view
    • drag sun directly: move sun position
    • wheel or pinch: zoom in/out
    • two-finger swipe: adjust camera tilt
  • Keys:
    • h: help
    • +/-: increase/decrease exposure
    • 1-9: predefined views